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Ether One Status Update

Hey everyone – it’s been a while since we last gave an update on Ether One – so in this post we are going to cover a whole load of info such as Greenlight, Development Progress, Interviews as well as FAQ’s.


So for those of you guys that are unaware of our current Greenlight status – we are now in the top 30 on Steam Greenlight with current ranking of 29 in the top 100. Lots of comments, votes and support have really helped us get closer to our goal of getting Ether One green lit for Steam and we really owe everyone who has shown support for us a big thank you.

Green Light Rank

Development Progress

We are currently pushing into the later stages of developing Ether One with many of the structural elements of the game being present – as we continue to build the game up to its release we will be showing some more content, and screenshots whilst releasing more information about some of the more impactful elements of game play interaction within the game. Keep posted soon for a more detailed update on this.



Following the release of our latest trailer (which can be viewed below if you missed it) we received a substantial amount of press attention – from this we did a few important interviews that are worth reading for more juicy information on Ether One and White Paper Games. These can be found below:

Game Zone Interview

Rock Paper Shotgun Interview






We have been getting a load of questions regarding specific things over the past month and I think its best that we answer some of those here for you guys – so that everyone gets the correct info about some of our development goals.

  1. Linux – Lots of people have been asking us about a linux build for Ether One and we do hear you. Currently the game is being developed with UDK which cannot be used for Linux builds – with this in mind we are looking into other ways that we can bring the game to Linux – so keep your eyes peeled for more information on this in the coming months.
  2. Oculus Rift – The Oculus is something that people are really raving about at the moment and after the recent announcement of Oculus having UDK support it is something that we are actively looking into right now and we feel that our type of game would work very well with it.
  3. Release Date – We haven’t set a release date for the game yet but as stated in our latest trailer – summer 2013 is our aim – with a heavier emphasis on late summer. Again more info on this will surface soon.
  4. Controller Support – Ether One will come with full customisable controller support as well as a whole host of features for you to customise your game play experience.
  5. Localisation – At this very moment in time Ether One is slated for English and Spanish language options due to the native tongue of our team members – yet we again are researching heavily into expanding this so that we can cover as many languages as possible.

Obviously this is a smaller update post and doesn’t feature much more about in-game content – this will be coming soon. Again thank you for all the support that we have had from you guys – it has been absolutely invaluable in our development as well as the hard work each member of our six person team is putting into creating this game to the best possible standard.

Posted on by Ben Hill

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OJ’s Ether Blog Entries

Hey everyone,

Just a quick update from us today. Our environment artist OJ Farrell has been hard at work developing the visual aesthetics for our debut game in development, Ether and has been chronicling his design journey through his online blog journal, which we would now like to share with you guys!

As not to steal the spotlight from OJ for his hard work this post is merely to link through to OJ’s work and to give you a run down of the blog posts that he has been doing. In the future each blog post that OJ, Pete, NJ or I do on Ether or anything we value will be posted up on the White Paper Games site and linked through to the relevant blogs. So below is a list of posts for you to peruse at your own leisure.

WPG: Dead End Approach and new Inspiration …

16th MARCH

I had reached a point in development where I was unhappy with the art style and was not enjoying the work. I thought what I was producing was not at a standard I was happy with and looked dull and boring. The art style had no real Identity and looked like another 3d clone. I needed to find something that would ignite my passion. Read more…


WPG: Texture Test & Building in Modularity

4th – 6th MARCHPhoto Manipulation Test

Still unsure on the texturing approach to ether I decided to experiment with photo manipulated textures. The reason for this was too test if it was possible to create textures that looked hand painted by using effects in photoshop. Read more…

WPG: More Concept Creation & Work Begins…

8th FEBIn the studio I decided to consult with Josh about how to loosen up my style and what was the best approach to take when creating the concepts. He suggested I spoke with Aaron Foster, a tutor at Uclan who also has his own Indie Development company LunarSoftware.

Here is a link to the website: http://www.lunar-software.com/2011/11/

Aaron is a great artist with a lot of industry experience. He showed me a really good brush setup in photoshop. With this setup I was able to create some really nice, loose concepts. Read more…

So there you have it! We hope you enjoy learning about our journey and as always comments are always welcome!

Posted on by Ben Hill

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