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Ether One July Update

Hey everyone!

It’s been a while since we last did a large update regarding Ether One and White Paper Games, and for that we apologise greatly.

There has been so much going on since we got back from Rezzed with people talking about Ether One, including some interviews with the White Paper team and articles!

First up! There have been a few previews of Ether One that talked in detail about the demo that was shown at Rezzed.

The article over at Indie Statik by Chris Priestman said…

“Ether One wants you to take it slow. It’s the “buy me dinner before ramming your tongue down my throat” of first-person experiences in games, and when you do take the time to consider its form, it won’t hesitate to jump into your mind and reward your contemplative patience just as you’re getting snuggled up to it.”

A fine opening statement for any preview – check it out over at Indie Statik and give it a read!

Another preview of the demo can be found on PC Gamer by Tom Hatfield. Here is a quote…

“Playing Ether One has left me with more questions than when I started, but they’re the good kind of questions. I don’t doubt it’s possible to make a first person story without violence, I just want to know how it’s all going to end.”

The article is excellent and well worth a read so made sure to check it out.

Secondly we have also been doing some great interviews with great peeps such as The Killer Bits and Prescription Pixel where we talk about Ether One as they play the game, letting us know their thoughts.

Here’s the Killer Bits video – plenty of in-game footage here.

…and here is the Prescription Pixel video which is also well worth a watch.


Watch live video from prescriptionpixel on TwitchTV

 

Finally we have also decided to release a couple more screenshots of the game for you guys to see/ download. So please enjoy!

Screenshot_Rezzed_04

Screenshot_Rezzed_06

We will also be throwing out tid bits of info now and then starting with a two part Rezzed dev diary that should be coming very soon.

Thanks for catching up and we will post soon!

The White Paper Team

Posted on by Ben Hill

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Ether One Status Update

Hey everyone – it’s been a while since we last gave an update on Ether One – so in this post we are going to cover a whole load of info such as Greenlight, Development Progress, Interviews as well as FAQ’s.

Greenlight

So for those of you guys that are unaware of our current Greenlight status – we are now in the top 30 on Steam Greenlight with current ranking of 29 in the top 100. Lots of comments, votes and support have really helped us get closer to our goal of getting Ether One green lit for Steam and we really owe everyone who has shown support for us a big thank you.

Green Light Rank

Development Progress

We are currently pushing into the later stages of developing Ether One with many of the structural elements of the game being present – as we continue to build the game up to its release we will be showing some more content, and screenshots whilst releasing more information about some of the more impactful elements of game play interaction within the game. Keep posted soon for a more detailed update on this.

Ether_Screenshot_02

Interviews

Following the release of our latest trailer (which can be viewed below if you missed it) we received a substantial amount of press attention – from this we did a few important interviews that are worth reading for more juicy information on Ether One and White Paper Games. These can be found below:

Game Zone Interview

Rock Paper Shotgun Interview

 

 

 

 

FAQ

We have been getting a load of questions regarding specific things over the past month and I think its best that we answer some of those here for you guys – so that everyone gets the correct info about some of our development goals.

  1. Linux – Lots of people have been asking us about a linux build for Ether One and we do hear you. Currently the game is being developed with UDK which cannot be used for Linux builds – with this in mind we are looking into other ways that we can bring the game to Linux – so keep your eyes peeled for more information on this in the coming months.
  2. Oculus Rift – The Oculus is something that people are really raving about at the moment and after the recent announcement of Oculus having UDK support it is something that we are actively looking into right now and we feel that our type of game would work very well with it.
  3. Release Date – We haven’t set a release date for the game yet but as stated in our latest trailer – summer 2013 is our aim – with a heavier emphasis on late summer. Again more info on this will surface soon.
  4. Controller Support – Ether One will come with full customisable controller support as well as a whole host of features for you to customise your game play experience.
  5. Localisation – At this very moment in time Ether One is slated for English and Spanish language options due to the native tongue of our team members – yet we again are researching heavily into expanding this so that we can cover as many languages as possible.

Obviously this is a smaller update post and doesn’t feature much more about in-game content – this will be coming soon. Again thank you for all the support that we have had from you guys – it has been absolutely invaluable in our development as well as the hard work each member of our six person team is putting into creating this game to the best possible standard.

Posted on by Ben Hill

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Ether Dev Diary #4

Ben talks about audio recording, a hugely successfully Northern Game Dev Meet Up and answers some of your burning questions on self funding, big hurdles, perfect sundays, Christoph Lehmanns face and what the right term for a doughy, bready ball is.

Posted on by Ben Hill

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