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Ether One Gameplay Trailer is here!

White Paper Games is proud to announce the release of their first game play trailer for Ether One, the first part in a two game mini-series named Ether. The game play trailer takes the viewer on a journey through a small portion of Ether One showcasing story elements, puzzles and interactive actions displaying the core [...]

Ether One Work in Progress Update #1

Hey all! This is the first entry in a new series of Ether One updates that are going to chronicle the development of the game from its current position through to final release. This post in particular is going to be an update on Ether One and the impact that White Paper Games recent success [...]

Ether Teaser Trailer

Hey guys! Apologies about the lack of updates recently. We’ve been working hard on building building a teaser trailer for you all to check out. Hopefully you’ll discover lots of mystery and interesting gameplay! Feel free to comment below or chat with us on our different social media channels as we’d love to hear what [...]

NWIndies Summer Bash 2012 Report

This is a slightly late blog update on our recent shenanigans but last Thursday Ben, Pete and OJ attended the NWIndies Summer Bash over at Liverpool Science Park. The event consisted of plenty of presentations focusing on certain companies, their services and their journey’s as independent developers within the North West Sector, plus there was [...]

One Year On.

Wow, I literally cannot believe that it has been nearly an entire year since Pete and I decided that we were going to take the plunge and form our own creative game development studio. I can tell you now that it has been an unbelievably crazy year full of ups and downs, mistakes and grand [...]

Development Update!

So we realised we’ve not posted must development work recently so I’ll do my best to update you as to where we’re at right now! The 4th (and final) level is well underway with development. Pretty much finished the blocking phase, just needs some gameplay and  prettiness now! 1st,2nd and 3rd levels all have working blockmaps [...]