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Ether One Released.

Ether One Release


We just wanted to update you all on how things are going! So as you’re all probably aware – Ether One is OUT NOW! Thank you all for your support yesterday – we really can’t say it enough. It was great to see all the positive responses towards Ether One. We’ve posted a few of the reviews below so that you can see what people are saying about Ether One:



“The world of Ether One is a superbly detailed and well thought-out place.” 4-5

- Joystiq


“Freaking hard as nails puzzles. I mean, real brain teasers. The stuff of legends. Myst quality!” – 4/5

- Gamezone


“If you’re willing to invest the time and energy into “Ether One”, you’ll unravel a beautiful tale about the fragility of the human mind.” – 4.5/5

- Horror Movies Ca


“Ether One is an excellent adventure game that is a must play for those who ache for the old days of adventure gaming.” – 8/10

 - Capsule Computers


“For all intents and purposes, Pinwheel maintains the illusion of being real with startlingly few reminders that it is technically imagined” - 4.5/5

- Game Revolution


“Ether One. Well, Ether One is definitely something special.” – 90%

- Duuro Magazine


This next week will hopefully be a very crazy and busy one for us. We’ll be packing up and heading to the EGX Rezzed event at the Birmingham NEC from Friday – Sunday. If you’re in the area be sure to stop by our stand & say hi!

We’re also going to be trying to organise lots more shows & events to visit over the coming months, so if you’re not able to make it to Rezzed, we’ll hopefully see you at one of those events.


Ether One at Rezzed



You can buy Ether One from:

GOG: http://www.gog.com/game/ether_one

Gamers Gate: http://www.gamersgate.co.uk/DD-EONE/ether-one

Steam: http://store.steampowered.com/app/265950/

The Humble Store: https://www.humblebundle.com/store/p/etherone_storefront

For those of you that want more familiar methods of payment, you can buy it directly from http://www.ether-game.com and hit the ‘Buy Now’ button where you can use PayPal or Amazon Payments to make it super easy!


Ether Soundtrack

We have also added the Ether One OST on Bandcamp in case you didn’t want to purchase the Deluxe Edition of Ether One.



Twitter:  @whitepapergames

Facebook: https://www.facebook.com/whitepapergames

Email: contact@whitepapergames.com



We’re really excited to get Ether One out to you all! We’ve worked solidly for the past few years to try and make a really great game that you all enjoy and feel rewarded by. Ether One has been such a hard game to try and promote, as it’s only really something you can fully understand once you’ve experienced it. It’s also not the most marketable of concept either! We’d really love all of your help in sharing and telling everyone you know as much as possible about Ether One. We definitely can’t do it without the support of all of all of you. If you can think of any channels we might have missed with getting the word out about Ether One, feel free to drop us a message and tell us!

From all the WPG team,

Thank you.



We wanted to update you on how things are going at White Paper Games at the moment, with the impending release of Ether One on the 25th March!

Firstly, we have some exciting news for you! The Ether One page is now live on Steam! Be sure to add it to your Wish List so that you get notified of the release on March 25th! =) They have a handy countdown timer on there to remind us that we have to get the game finished and in your hands soon, so no pressure! 



The base edition price of Ether One will be £14.99 ($19.99). When you pre-order Ether One you will automatically receive the Deluxe edition with all the content listed below, plus a 15% discount!

A Deluxe Edition of Ether One will also be available after pre-orders end for £22.99 ($29.99).

  • The OST of Ether One
  • The Strange Tale of Byron Spencer – A comic by Mark Penman and Andrew Tunney
  • The game script
  • Exclusive artwork


Pre-orders for Ether One will be available on Monday 17th of March at 1pm to buy direct from www.Ether-Game.com (using the Humble widget) and Good Old Games (GOG).




We ALSO have the brand new Ether One Release Trailer going live this Monday 17th March! We’ve worked really hard on this trailer to make it even better than our Restorer trailer from last year. We’re excited to show you all what we’ve been working on and to share more of Ether One, so be sure to watch out for it at the start of next week!



We would love you all to share, tell friends and just anyone who will listen to you about Ether One! We’re going to try and build as much momentum as possible over the coming weeks, but we definitely can’t do it without your help! We also have a couple of nice surprises to share with you next week which we’re excited about!

We’ve decided to remove the @Ether_One twitter account, and just use #EtherOne along with the @WhitePaperGames account. It’s much easier to reply to you all when chatting as it keeps everything in one place, so we don’t miss any of your feedback and comments,so be sure to follow @WhitePaperGames if you aren’t doing already! =) Both Ether One and White Paper Games Facebook pages will stay live though!

Thanks again for all your support. As of writing this, the countdown for Ether One is… 1week, 5 days, and 3 hrs! We’re really excited to get the game out and hear your thoughts!

Scary but exciting times! Not long now!

White Paper Games

Ether One Teaser Trailer + Release date!

March 25th 2014!

So it’s finally here. We’re really happy to announce that we have a brand new teaser trailer with the date of March 25th for release!

We’re really excited to finally start showing you all what we’ve been working on for the past couple of years, and the wait is nearly over! We’ve been working hard to polish the game up for the last few weeks, and we feel like we’re in a really good place. It may seem not too far away (because it isn’t!), but we wanted to make sure we weren’t rushing anything, and we were 100% ready to release Ether One into the world.

We really hope you enjoy checking out our teaser trailer and be sure to let us know what you all think!


Here is a link to our revamped Ether One website and trailer:


We will also be releasing a follow up trailer coming next week which shows a lot more of the game’s environments off, so be sure to watch out for that. On the media section of the Ether One site is also a section for you to download some free wallpapers of the game, so be sure to check those out also!

We’ll be nailing down details closer to release about prices and such once we’ve 100% confirmed them. We have also just confirmed that we will be showcasing Ether One at EGX Rezzed on the same week as release, so if you haven’t got your tickets yet be sure to grab them and head down to Birmingham, and come say hi! :)

Thanks for all your support so far and be sure to let EVERYONE know that Ether One will be out in March!

From all the White Paper team!



Ether One July Update

Hey everyone!

It’s been a while since we last did a large update regarding Ether One and White Paper Games, and for that we apologise greatly.

There has been so much going on since we got back from Rezzed with people talking about Ether One, including some interviews with the White Paper team and articles!

First up! There have been a few previews of Ether One that talked in detail about the demo that was shown at Rezzed.

The article over at Indie Statik by Chris Priestman said…

“Ether One wants you to take it slow. It’s the “buy me dinner before ramming your tongue down my throat” of first-person experiences in games, and when you do take the time to consider its form, it won’t hesitate to jump into your mind and reward your contemplative patience just as you’re getting snuggled up to it.”

A fine opening statement for any preview – check it out over at Indie Statik and give it a read!

Another preview of the demo can be found on PC Gamer by Tom Hatfield. Here is a quote…

“Playing Ether One has left me with more questions than when I started, but they’re the good kind of questions. I don’t doubt it’s possible to make a first person story without violence, I just want to know how it’s all going to end.”

The article is excellent and well worth a read so made sure to check it out.

Secondly we have also been doing some great interviews with great peeps such as The Killer Bits and Prescription Pixel where we talk about Ether One as they play the game, letting us know their thoughts.

Here’s the Killer Bits video – plenty of in-game footage here.

…and here is the Prescription Pixel video which is also well worth a watch.

Watch live video from prescriptionpixel on TwitchTV


Finally we have also decided to release a couple more screenshots of the game for you guys to see/ download. So please enjoy!



We will also be throwing out tid bits of info now and then starting with a two part Rezzed dev diary that should be coming very soon.

Thanks for catching up and we will post soon!

The White Paper Team

Ether One at Rezzed

Ether One at Rezzed

Well!! Rezzed is over and what a crazy weekend it was! We had so much fun showcasing Ether One for the first time and thank you all for being so supportive and dropping by to check out our game! Especially those of you who waited in line for 2.5hrs to check out the Rift integration!!

We met some awesome developers with some great games! It was a true privilege to be selected to showcase among them. The guys (and now friends) from That Dragon, Cancer, Luminesca, Gone Home and Montague’s Mount were all super nice and it was awesome seeing our friends from Nyamyam (Tengami) and Greenly Studios (Quick Draw, Glow Tag etc) doing so well showcasing their games at the show also. A huge thank you needs to go to our friends that travelled all the way to Birmingham just to check out Ether One! You guys really made the show personal and it was so nice to see all of your faces! And Lastly thank you to everyone involved with the Rezzed Game Show and especially David Hayward for being so awesome and helpful. It was the first event we had ever done as a studio and you made us feel really welcome!
Whilst we were at Rezzed the WPG got to spend the downtime hours hanging with Pete, Jemma and Aaron from Lunar Software. They’re close developer friends of ours and it was great to catch up with them and check out what stuff they’re working on with Routine (which is truly EPIC by the way).


Over the next week or so we’re going to do a couple of big updates showing how we went about designing the demo to showcase at Rezzed and also a little more about what goes on at the WPG studio from day to do. We’ll also be posting some videos from Rezzed and some in-game footage and screenshots from the Ether One dem

o for those of you who weren’t able to come down to the show to play it! We had a really warm reception for the demo so hopefully you’ll all enjoy seeing it! We’ll try to get the first one up this week for you to check out.


Now that the big milestone of getting a playable demo of Ether is done, we’ve now got to work on finishing the game!! Lots of heavy lifting will be done overhauling a full art pass and from gaining tons of valuable feedback for the gameplay from the show, we’ll work on tweaking and re-pacing the game so that we can make a game that we’re all proud of.

Thank you all truly once again. This weekend was so much fun for us! When you spend all day everyday in the studio working on everything that is wrong with the game it’s hard to see the bigger picture. Being at Rezzed this weekend showed how supportive you all of Ether One and that we might actually be on to making a decent game! We’ll do our hardest not to disappoint for the finished product! Look out for an update soon!

- All the WPG team.



Hey guys,
So.. It’s official! We have now been Greenlit!! Wooo!! Thank you all so SO much for voting for us and pushing our game out to all your friends and to anyone else that would listen. It’s such a relief for us knowing that we’re now going to be releasing on such a huge platform such as Steam. It came as a total surprise to us all and kind of caught us off guard. We’ve been waiting and watching through many different Greenlight batches and seen some awesome titles get through. Thanks to the guys at Valve, our time came this week!

The development has not stopped though and we’re not celebrating just yet! We’ve got the Rezzed game show coming up next weekend (22nd + 23rd) down in Birmingham, UK where we are showing the first playable demo of Ether One as part of the Leftfield Collection! This week we’ve been making lots of tweaks to a (roughly) 45minute playable demo along with a small Oculus Rift demo to showcase at Rezzed too. We’re hoping to see lots of you down there and it will be a great chance for us to chat with you all about what we’re working on and what we’re trying to achieve.

This next week will be crazy busy for us but it’s also an exciting time of development for us all. We are hugely grateful and excited to be considered as one of the titles to be Greenlit and although we may not be able to reply to all the comments and enthusiasm you guys are sending our way, we do read them all and it really drives us to keep making sure we’re delivering the best game we can to you all.

We wanted to make this thank you a little more meaningful so we cleaned the studio and hid all the leftover food wrapper to create a video that shows just how thankful we are to you all!


Ether One Status Update

Hey everyone – it’s been a while since we last gave an update on Ether One – so in this post we are going to cover a whole load of info such as Greenlight, Development Progress, Interviews as well as FAQ’s.


So for those of you guys that are unaware of our current Greenlight status – we are now in the top 30 on Steam Greenlight with current ranking of 29 in the top 100. Lots of comments, votes and support have really helped us get closer to our goal of getting Ether One green lit for Steam and we really owe everyone who has shown support for us a big thank you.

Green Light Rank

Development Progress

We are currently pushing into the later stages of developing Ether One with many of the structural elements of the game being present – as we continue to build the game up to its release we will be showing some more content, and screenshots whilst releasing more information about some of the more impactful elements of game play interaction within the game. Keep posted soon for a more detailed update on this.



Following the release of our latest trailer (which can be viewed below if you missed it) we received a substantial amount of press attention – from this we did a few important interviews that are worth reading for more juicy information on Ether One and White Paper Games. These can be found below:

Game Zone Interview

Rock Paper Shotgun Interview






We have been getting a load of questions regarding specific things over the past month and I think its best that we answer some of those here for you guys – so that everyone gets the correct info about some of our development goals.

  1. Linux – Lots of people have been asking us about a linux build for Ether One and we do hear you. Currently the game is being developed with UDK which cannot be used for Linux builds – with this in mind we are looking into other ways that we can bring the game to Linux – so keep your eyes peeled for more information on this in the coming months.
  2. Oculus Rift – The Oculus is something that people are really raving about at the moment and after the recent announcement of Oculus having UDK support it is something that we are actively looking into right now and we feel that our type of game would work very well with it.
  3. Release Date – We haven’t set a release date for the game yet but as stated in our latest trailer – summer 2013 is our aim – with a heavier emphasis on late summer. Again more info on this will surface soon.
  4. Controller Support – Ether One will come with full customisable controller support as well as a whole host of features for you to customise your game play experience.
  5. Localisation – At this very moment in time Ether One is slated for English and Spanish language options due to the native tongue of our team members – yet we again are researching heavily into expanding this so that we can cover as many languages as possible.

Obviously this is a smaller update post and doesn’t feature much more about in-game content – this will be coming soon. Again thank you for all the support that we have had from you guys – it has been absolutely invaluable in our development as well as the hard work each member of our six person team is putting into creating this game to the best possible standard.

Ether One: The Restorer Trailer

Hey guys,

We’ve been working pretty full on for the last few weeks trying to get a new trailer together for you all to check out.

A lot of hard work went in to it and we’re really happy with the results so we hope you will be too! The main aim of the trailer was to showcase the best of our gameplay in a contained amount of time – quite a hard tasks for a game such as ours which really requires you to immerse yourself in the world.

We hope you like the results and let us know any feedback you have!

As always, please Share, Tweet and VOTE for us on Steam Greenlight!

We really appreciate all the support we’re getting at the moment and you have no idea how much it all means to us so we thank you all very much!

Until the next update!







WPG: Particle systems in Ether

Particle systems in Ether posed pretty much the same problems as everything else so far. How to make them fit the Ether style? How can we make them quickly? Bellow you will find some of the particle systems I created for Ether and how the process was.

One of the main issues with VFX work is that it can be very time consuming. The other issue is, when making Ether in a hand painted style, you almost want to stray away from using technology too much and avoid normal maps or anything too “techy”. When making particles this was to be the same, however, since we didn’t have much time to meet our deadlines, We allowed technology to do most of the work for us. I figured, as long as the textures look like they belong in Ether, that’ll do!

The first particle system is the Flies that hover around the port’s lamp posts. This was simply made by creating a soft edged 16×16 texture of a yellowish dot. After that, I just applied an orbit module to the particles and adjusted their velocity and spawn areas. A very simple yet efficient particle system.

The second particle system is the chimney smoke. To make this I used a flipbook technique, in which I divided an image in 16 parts (4×4) to create the different steps of the animation of smoke from its birth to its expansion and eventual disappearance. This allowed me to make the smoke look hand painted and fit the ether style, while not having to worry about actual animation for the smoke. When importing, it’s important to check the “Flipbook” option. After that, I edited the material and applied it to the particle system, and after a few tweaks I got the effect I wanted.

For the wind particle systems, we decided to go with something more painterly, as if an invisible brush was drawing the strokes of wind within the world. To do this, a simple, soft edge 16×16 texture was used and a Ribbon Particle system was created. This allowed us to animate the particle system and move it around the level as it leaves a trail of paint on the world. The results are surprisingly nice for such a simple particle system!

The last particle system I wanted to look at is a prime example of how to create workflows that are efficient and fast for small teams. In the case level, the team had the idea of having birds flying around the level. Since creating 3d models of these and rigging them and then animate them would have taken up too many resources, I decided to tackle the problem with a particle system. I applied the same Flipbook principle I used for the chimney smoke and made a texture with the different stages of wing span of a bird’s flight. This allowed me to create hand painted textures of the birds, and after that, I was able to use an orbit module in the particle system to recreate the flying of the birds. The results were convincing and far cheaper than making a 3D version with animation.

You can find a video breakdown of the particle Systems of Ether here:

Particle Systems in Ether (click)

Thanks for  keeping up with our progress, it’s really motivating to see the support! Makes us want to work even harder! Keep the questions and comments coming and we’ll try and get a few more lined up for you :)


Ether One Greenlight Page

The trees of Ether

When setting out to create the trees for Ether, the team had the idea of being able to change the seasons on the fly, so for example, one minute it would look like a summer day, the next it would turn to autumn. From the get go, I had this in mind and I was able to create a system that allowed for us to do that, by slightly tweaking the grass shader I made earlier on in the development process.

Apart from that, making trees that would hold up to the Ether style in a fast and efficient manner would prove to be quite hard. Modelling trees in an singular fashion, creating enough variation and making sure Uv mapping them in the traditional manner would have taken an extremely long amount of time, and since we’re a team of 2 artists, I had to figure out a system that would allow me to create trees in a fast manner, UV map them with ease, and for them to allow for an almost modular approach in their creation workflow.

The following explains how I go about making the trees for Ether and how I managed to create an efficient workflow for a small team.

The first thing I did was create a spline that would define the shape of the tree. Each branch would become a separate spline. After this is done, I made a cylinder and edited it to make it resemble a tree trunk or branch. Once this was done I UV mapped this piece. The idea behind this method is that we will now duplicate our cylinder and create an INSTANCE of the original. This will ensure that every time we need to edit our branches, we can just edit the original and not have to worry about akward rotations or positions that our branch will take.

Once we have our instanced cylinder, we apply the “Path deform” modifier and stretch the cylinder to follow the shape of the branch. After making a few of these branches, we will have the skeleton of our Tree. Now we can paint the texture for the bark. In this case, for the Oak, I made the following texture:

Now it’s time to make the textures for the leaves. One thing I must note is that when texturing the leaves, I didn’t want to create extreme colour variations. The reason behind it is that to ensure the transition between summer and Autumn doesn’t end up having unrealistic coulours like blue leaves!

Once this is done, we can create a plane that is Vertex painted (in order to work with the wind expression) and apply our leaves texture. With these planes, we can now create a clump of leaves that we can place as branches and create the canopy of our tree.

The final result in UDK is:

And to show the season changes:

Here is also a Forested area created with the trees and foliage:

Here you can find a video explaining the tree making process:

Trees of Ether (click)

Thanks for checking out our work. We’re getting more and more hits everyday so be sure to pass it around to anyone you think might be interested!

And as always, we still need that ever important Greenlight vote!! so be sure to vote!

Ether One Steam Greenlight

Next up we’ll be showing some of the particle stuff in Ether!