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WPG: Particle systems in Ether

Particle systems in Ether posed pretty much the same problems as everything else so far. How to make them fit the Ether style? How can we make them quickly? Bellow you will find some of the particle systems I created for Ether and how the process was. One of the main issues with VFX work [...]

The trees of Ether

When setting out to create the trees for Ether, the team had the idea of being able to change the seasons on the fly, so for example, one minute it would look like a summer day, the next it would turn to autumn. From the get go, I had this in mind and I was [...]

WPG: Tech art – Water… a lot of it!!

The first challenge at White Paper Games came in the form of water. Replicating realistic water is quite a feat on its own, however, for Ether, we required the water to make sense with the world and follow the artistic style that we had already established for the game. This created a number of challenges [...]

Ether Teaser Trailer

Hey guys! Apologies about the lack of updates recently. We’ve been working hard on building building a teaser trailer for you all to check out. Hopefully you’ll discover lots of mystery and interesting gameplay! Feel free to comment below or chat with us on our different social media channels as we’d love to hear what [...]