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Ether One Released.

Ether One Release


We just wanted to update you all on how things are going! So as you’re all probably aware – Ether One is OUT NOW! Thank you all for your support yesterday – we really can’t say it enough. It was great to see all the positive responses towards Ether One. We’ve posted a few of the reviews below so that you can see what people are saying about Ether One:



“The world of Ether One is a superbly detailed and well thought-out place.” 4-5

– Joystiq


“Freaking hard as nails puzzles. I mean, real brain teasers. The stuff of legends. Myst quality!” – 4/5

– Gamezone


“If you’re willing to invest the time and energy into “Ether One”, you’ll unravel a beautiful tale about the fragility of the human mind.” – 4.5/5

– Horror Movies Ca


“Ether One is an excellent adventure game that is a must play for those who ache for the old days of adventure gaming.” – 8/10

 – Capsule Computers


“For all intents and purposes, Pinwheel maintains the illusion of being real with startlingly few reminders that it is technically imagined” – 4.5/5

– Game Revolution


“Ether One. Well, Ether One is definitely something special.” – 90%

– Duuro Magazine


This next week will hopefully be a very crazy and busy one for us. We’ll be packing up and heading to the EGX Rezzed event at the Birmingham NEC from Friday – Sunday. If you’re in the area be sure to stop by our stand & say hi!

We’re also going to be trying to organise lots more shows & events to visit over the coming months, so if you’re not able to make it to Rezzed, we’ll hopefully see you at one of those events.


Ether One at Rezzed



You can buy Ether One from:

GOG: http://www.gog.com/game/ether_one

Gamers Gate: http://www.gamersgate.co.uk/DD-EONE/ether-one

Steam: http://store.steampowered.com/app/265950/

The Humble Store: https://www.humblebundle.com/store/p/etherone_storefront

For those of you that want more familiar methods of payment, you can buy it directly from http://www.ether-game.com and hit the ‘Buy Now’ button where you can use PayPal or Amazon Payments to make it super easy!


Ether Soundtrack

We have also added the Ether One OST on Bandcamp in case you didn’t want to purchase the Deluxe Edition of Ether One.



Twitter:  @whitepapergames

Facebook: https://www.facebook.com/whitepapergames

Email: contact@whitepapergames.com



We’re really excited to get Ether One out to you all! We’ve worked solidly for the past few years to try and make a really great game that you all enjoy and feel rewarded by. Ether One has been such a hard game to try and promote, as it’s only really something you can fully understand once you’ve experienced it. It’s also not the most marketable of concept either! We’d really love all of your help in sharing and telling everyone you know as much as possible about Ether One. We definitely can’t do it without the support of all of all of you. If you can think of any channels we might have missed with getting the word out about Ether One, feel free to drop us a message and tell us!

From all the WPG team,

Thank you.

Ether December Update


We wanted to make sure we updated all of you on the progress of how things are going on Ether before the Christmas break, since we’ve been so quiet recently. Things at the studio have been going great and we should have some big gameplay content to share with you in the New Year. For now we just wanted to share some screenshots and music with you all, and to keep you all in the loop of where we’re at.

Ether Dec Shot 01



So firstly we’ve been play testing the game A LOT. We’ve had a few close developer friends testing Ether giving us some really great feedback, and we’ve also had a range of other play testers that don’t know us so well to test. The response has been really valuable to us and we’ve been constantly iterating the game script and design to make sure everything is balanced really well.
Right now play tests are clocking in around 5 and a half hours so that should give you guys a good estimation of how big this game actually is! It’s been a huge undertaking but we can definitely see the finished game starting to emerge. The interesting thing about Ether is that even though it contains puzzles, you’re never gated at a certain point to solve the puzzle and you’re free to explore and take in the world at whatever pace you want to. The average person playing for 5.5hrs has only really been exploring the core path of the game and a few puzzles here and there. People that have been playing every part of the game have been spending around 10-12hrs! (I think the quickest play test was 3hrs long so we have a huge range hopefully catering to lots of different play styles). It’s really exciting to see the game design that allows for different skill levels, and play types starting to come together and work. It was always just a theoretical approach (one that I thought might fail!) but it’s a huge relief to see it paying off. Hopefully you’ll all feel the same when you finally get your hands on it!


Find tracks from the game on Nj’s Soundcloud found here:


Something we’ve also been considering is removing the ‘One’ from ‘Ether One’ and instead naming our game ‘Ether’. The game originally started out as Ether and there were a few reasons for us adding the ‘One’, and those reasons have kind of been negated throughout the development. The main reason we added the one is because we didn’t think we would have enough time/budget to complete the entire experience. We made the decision to not worry about the time and money and just focus on making a great game, which is how we ended up with a game over 5hrs long at its core. The whole process has been a big learning curve for us all but we feel like it would be the right decision to make to make sure people are getting the game they are expecting! We wanted to make sure we delivered on giving you guys a polished product, so that became our main focus. We decided to keep iterating and spending the extra time to deliver a complete experience. Although the time you spend in game shouldn’t be a representation of a good game, we definitely feel like this is a complete game. We’ve not fully decided on this but we’d also love to hear anyone’s thoughts on the matter, or if you have any concerns!



So onto the actual development of Ether. We pretty much just hit our BETA deadline today, (apart from a few small jobs that we’ll finish off over the weekend) we’re gameplay complete. There are still a few areas left to art, but the majority of the content is in there. As you can see from the screenshots, we haven’t completed a final lighting pass, and we still need to add more small details that personalise the world a lot more, but the entire game is playable and feels tight, which is the key thing! In the first screenshot you can see an image of the Harbour and in the second is the Industrial Centre. The Harbour and Industrial Centre are 2 of 4 main areas which make up the game, the other two being the Mines and the Village. We also have quite a few other areas that we don’t really want to talk about for narrative reasons, but we definitely have a few surprises in line for you all! People seem to be really enjoying the design of the game overall, and recently there hasn’t really been any major issues that have arisen. (which is always a good sign!)



In the New Year we’ll be pushing out some in-game gameplay stuff for you all to check out, and will hopefully have big news as to when the game is coming out (and possible pricing). All this will be decided in January once we’ve spoken to the people that we need to about getting the game out! It should be a really exciting start to the year and we can say that we’re hoping to get Ether finished in the first quarter of the year as long as everything goes smoothly! Like I said earlier, we’ll nail down a definite date closer to the time, but THANK YOU all so much for the constant messages and support. You have all been really awesome, and it’s great to see and hear your enthusiasm for something that we’re putting everything into! We’ll still be working over Christmas to get this game as polished as we can possibly make it, so if any of you have any more questions about anything we’re working on feel free to Tweet or Facebook us over the Christmas break!



It’s definitely a weird feeling at the moment. We’ve put so many hours in the last 2 years into Ether and we’re finally starting to see the finished game emerge. We’re putting in every hour of the day we can (around 14hrs at the moment!) to make sure we make something that we’re really proud of, but also something that you guys will really enjoy playing. Hopefully the music samples and screenshots give you a good idea of the game so far, but we know we have more tweaks to add to the visuals, audio and gameplay, so still a lot of work to do!
As a little present from us, we’ve provided a download link for the audio samples for those of you signed up to the mailing list to say thank you for the extra support!

So thank you again for being patient and keeping the excitement going with all of your kind and enthusiastic messages we’ve been receiving from you all. We’ll be sure to update you again at the start of the year, but in the mean time we hope you all have a great Christmas break! Merry Christmas and Happy Holidays!

From all the White Paper Team!

Ether One at Rezzed

Ether One at Rezzed

Well!! Rezzed is over and what a crazy weekend it was! We had so much fun showcasing Ether One for the first time and thank you all for being so supportive and dropping by to check out our game! Especially those of you who waited in line for 2.5hrs to check out the Rift integration!!

We met some awesome developers with some great games! It was a true privilege to be selected to showcase among them. The guys (and now friends) from That Dragon, Cancer, Luminesca, Gone Home and Montague’s Mount were all super nice and it was awesome seeing our friends from Nyamyam (Tengami) and Greenly Studios (Quick Draw, Glow Tag etc) doing so well showcasing their games at the show also. A huge thank you needs to go to our friends that travelled all the way to Birmingham just to check out Ether One! You guys really made the show personal and it was so nice to see all of your faces! And Lastly thank you to everyone involved with the Rezzed Game Show and especially David Hayward for being so awesome and helpful. It was the first event we had ever done as a studio and you made us feel really welcome!
Whilst we were at Rezzed the WPG got to spend the downtime hours hanging with Pete, Jemma and Aaron from Lunar Software. They’re close developer friends of ours and it was great to catch up with them and check out what stuff they’re working on with Routine (which is truly EPIC by the way).


Over the next week or so we’re going to do a couple of big updates showing how we went about designing the demo to showcase at Rezzed and also a little more about what goes on at the WPG studio from day to do. We’ll also be posting some videos from Rezzed and some in-game footage and screenshots from the Ether One dem

o for those of you who weren’t able to come down to the show to play it! We had a really warm reception for the demo so hopefully you’ll all enjoy seeing it! We’ll try to get the first one up this week for you to check out.


Now that the big milestone of getting a playable demo of Ether is done, we’ve now got to work on finishing the game!! Lots of heavy lifting will be done overhauling a full art pass and from gaining tons of valuable feedback for the gameplay from the show, we’ll work on tweaking and re-pacing the game so that we can make a game that we’re all proud of.

Thank you all truly once again. This weekend was so much fun for us! When you spend all day everyday in the studio working on everything that is wrong with the game it’s hard to see the bigger picture. Being at Rezzed this weekend showed how supportive you all of Ether One and that we might actually be on to making a decent game! We’ll do our hardest not to disappoint for the finished product! Look out for an update soon!

– All the WPG team.