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Hey all!

Firstly we just wanted to say thank you to all the people that have been emailing and sharing their thoughts over the different social outlets. It’s great to hear all of your experiences of Ether One and how it’s impacted each of you in different ways.

It’s sometimes hard to gauge how well games are doing when all the reviews are coming in at different times. We thought it would be cool to make a little image of the reviews so far.

Not many people are aware of what Ether One is at the moment. If you’re a fan of Ether One & have friends that you think might be interested in the game be sure to show them our game and the reviews! :) Hopefully it might sway more people towards the game.

The full list of reviews can be found below. We’ll constantly update this list so if any of you find some reviews we missed be sure to share them!

Reviews: http://steamcommunity.com/app/265950/discussions/0/540737415126186260/


Thank you all again for being so supportive of a game like Ether One. It’s great to know you all enjoy and understand why we created Ether One. All of your thoughts and words on the game have been great to read so thank you all very much (& keep them coming! 😉 ).

Posted on by Pete Bottomley

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It’s been a week since we released Ether One, can you believe it? This past week has been crazy for us but it’s been so great to see everyone’s positive experiences & reactions to our game. Thank you all so much for investing time into a game that is relatively unknown. It’s so rewarding to see people playing the game along with all the great reviews we’ve received.

If you wanted to see what people have been saying about the game follow the link below. We’ve created a list of all the reviews we’ve received so far so that they’re all in one place! We’ve also added the audio interviews we’ve done here:

Ether One Reviews / First Impressions



We had the privilege of attending the EGX Rezzed event this weekend and had a great time! The image above is from the event – It was very cool to have a big display of Ether One at the show. We were going to try and take the display home but sadly it wouldn’t fit in our cars! :( It always good to go to these types of events because it means we can actually get out of the studio and chat to you all about our game! You can tend to lose focus of the overall picture when sat in front of a PC in the studio all day so Rezzed was really good to catch up with everyone. We also met some really great developers there! We made such good friends at the show and we created a list yesterday of some of our favorite games at the show so be sure to check the link below:

Friends & Games from EGX Rezzed 2014

Rezzed is a really good event for anyone wanting to showcase their games. It’s such a friendly atmosphere, the staff running the show are super helpful and it’s an overall good experience so I would recommend it to anyone! Developers & gamers alike!

We got some great feedback on Ether One & it also taught us how to explain our game in elevator pitch form which is always helpful! We also had a few interesting meetings at Rezzed which leads me on to the next point..



We found out at the weekend that we could say that we’re Official Sony developers! Such awesome news for us. We’ve been chatting with Sony for a while now & they’ve always provided support and saw the potential for a game like Ether One so we want to thank them for sticking with us throughout the development.

Over the next few weeks we’re going to be looking into getting Ether One onto the Playstation consoles (not sure which yet). It doesn’t mean that anything is confirmed yet though. We still have a few details to work out regarding how affordable it will be for us and whether we’ll be able to get it onto the console ourselves or whether we’ll need a bit of external help. We will be sure to keep you all updated with progress on how the console plans develop but we’re really excited to be working with Sony on Ether One. Sony have been so accommodating & understand that we want to stay independent and have control over our game. They have a great team in place to help small independent studios like ours so hopefully you’ll be seeing Ether One on the Playstation very soon!



I’m not sure how it happened but The Gadget Show Live thought our game was good enough to showcase there! It honestly looks like such a fun event and we’ve never been before so we’re really excited to head down there and show Ether One. If any of you are around the Birmingham NEC between the 9th-13th April be sure to stop by and say hi! We’re surrounded by some very cool looking indie games so it should be great to showcase Ether One there.


We’ve just released an update for a few bug fixes this week as well as some more Oculus Rift code. You can find a list of the bug fixes here:

Patch Info: http://steamcommunity.com/app/265950/discussions/1/540738051168430126/

If you downloaded the game through Steam then it should automatically update for you. We apologise about the 300mb download, it was due to use adding some options on the menu which is part of flash and so the package size for those files is quite big! We’ll also work on getting the installers live this week if you downloaded it DRM-Free from other platforms. It’s been great to get the game out to so many people because it means we have a bigger pool of gamers to get feedback from. This is especially the case with Oculus Rift integration since we only had 1 headset and now we’ve got feedback from 100’s! We’ve been collecting feedback all week and implementing what were the most common requests. There’s still a lot more we can do though so if people did have any feedback regarding anything to do with that feel free to contact us at support (at) whitepapergames (dot) com.


I think that’s all for now. Remember that Ether One is OUT NOW through Steam, GOG, Humble & Gamers Gate. We’ll announce more events as we confirm them but we’re going to try and get Ether One out to as many shows as we can, funds permitting!

Thank you all so much for your support over launch. Whether it’s watching people play Ether One on Youtube, reading reviews or chatting to people on the forums it’s really been awesome to see everyone enjoying our game (minus a few small bugs 😉 ). Hopefully over these next few weeks Ether One will continue to gain momentum.


– WPG Team



Ether One


Here you will find all the interviews and reviews from Ether One since it has been released. A lot of people are asking “Is this game worth buying?” since not many people have come across Ether One before. We obviously think it’s a good game but we’re going to say that right? :) So hopefully you’ll find enough content here to base a good decision off & we’ll update the list as they come in.

If you want to chat to more of the community the Steam forums are a great place to chat to people that are interested in Ether One also:

Steam forum: http://steamcommunity.com/app/265950


Joystiq stream

The Axe Factor podcast

Joystiq podcast




Rock Paper Shotgun

Strategy Informer


All That’s Epic





We had such a fun time at Rezzed this year that we wanted to share with you all some of the games we had fun playing. Some are hidden gems and others you will have heard of. Regardless of the size, these games need your attention!



The guys from Dlala are absolutely great & super friendly. They have a very addictive co-op game that’s coming out this year so be sure to check their site and follow them on Twitter. They’re going to be at the Update show next weekend in Manchester too so anyone in the area be sure to stop by and play their games with your friends! Overruled created a lot of hype at Rezzed over the weekend and everyone came away smiling from their experience so you have no excuse not to give it a go!

Website: http://dlalastudios.com/games/overruled/

Twitter: @dlalastudios




Dream has been in development along side Ether One. We’re both first person games in the Unreal engine. Both teams trying to tell an interesting story with unique worlds and lots interesting puzzles! If you’re a fan of Ether One be sure to pick up this game now on Steam early access! They’re great guys working really hard on their first game!

Website: http://store.steampowered.com/app/229580/

Twitter: @hyperslothgames



Containment Protocol

I was really excited to get my hands on Containment Protocol at Rezzed and it didn’t fail to disappoint. This game has a great way of building tension through the game design whilst asking the player to stay relaxed when things start to go wrong. If you react in the wrong way then it’s game over. It has a really good control system and Byron, the designer working on CP, was really great to chat to about games! It’s still in development so be sure to follow to keep up to date!

Website: http://www.xiotex-studios.com/

Twitter: @xiotex



We already knew Joe Grainger before we went to Rezzed – I didn’t want to play the game when he was around though. I thought it would somehow detract from the experience if he was watching me play. So I sneaked off to play Biome without anyone noticing. I soon found myself completely lost in the game. There is a strange tranquility to be found from this game and watching the world change around you from a simple button click creates something you rarely find in games. There is a sense of great creation at the point of destruction. It’s an interesting concept & if you can get your hands on a build of this game I would highly recommend it!

Website: http://www.joegrainger.com/

Twitter: @Joegrainger



Alien Isolation

Needless to say – Alien took Rezzed by storm. Long queues, a lot of scares and a great development team! The guys from the Creative Assembly were great with everyone there and they also managed to stop by the smaller indie games whenever they weren’t busy. You got a sense that they just wanted to make the game as good as it could be as they were constantly asking people for feedback on the experience. The Lead Designer Gary Napper also mentioned how much of a massive fan he was of our friends at Lunar Software’s upcoming title Routine so they’re clearly on the right track!

Website: http://www.alienisolation.com/

Twitter: @xopsx


There were so many more great games at Rezzed this year. We’ve had fun both years that we’ve been there so we’re really excited for what next year has to offer!

Be sure to check out the titles listed above and chat to the developers involved. All of them come across as really passionate, excited people just wanting to make awesome games!


Until next year!

Posted on by Pete Bottomley


Ether One Released.

Ether One Release


We just wanted to update you all on how things are going! So as you’re all probably aware – Ether One is OUT NOW! Thank you all for your support yesterday – we really can’t say it enough. It was great to see all the positive responses towards Ether One. We’ve posted a few of the reviews below so that you can see what people are saying about Ether One:



“The world of Ether One is a superbly detailed and well thought-out place.” 4-5

– Joystiq


“Freaking hard as nails puzzles. I mean, real brain teasers. The stuff of legends. Myst quality!” – 4/5

– Gamezone


“If you’re willing to invest the time and energy into “Ether One”, you’ll unravel a beautiful tale about the fragility of the human mind.” – 4.5/5

– Horror Movies Ca


“Ether One is an excellent adventure game that is a must play for those who ache for the old days of adventure gaming.” – 8/10

 – Capsule Computers


“For all intents and purposes, Pinwheel maintains the illusion of being real with startlingly few reminders that it is technically imagined” – 4.5/5

– Game Revolution


“Ether One. Well, Ether One is definitely something special.” – 90%

– Duuro Magazine


This next week will hopefully be a very crazy and busy one for us. We’ll be packing up and heading to the EGX Rezzed event at the Birmingham NEC from Friday – Sunday. If you’re in the area be sure to stop by our stand & say hi!

We’re also going to be trying to organise lots more shows & events to visit over the coming months, so if you’re not able to make it to Rezzed, we’ll hopefully see you at one of those events.


Ether One at Rezzed



You can buy Ether One from:

GOG: http://www.gog.com/game/ether_one

Gamers Gate: http://www.gamersgate.co.uk/DD-EONE/ether-one

Steam: http://store.steampowered.com/app/265950/

The Humble Store: https://www.humblebundle.com/store/p/etherone_storefront

For those of you that want more familiar methods of payment, you can buy it directly from http://www.ether-game.com and hit the ‘Buy Now’ button where you can use PayPal or Amazon Payments to make it super easy!


Ether Soundtrack

We have also added the Ether One OST on Bandcamp in case you didn’t want to purchase the Deluxe Edition of Ether One.



Twitter:  @whitepapergames

Facebook: https://www.facebook.com/whitepapergames

Email: contact@whitepapergames.com



We’re really excited to get Ether One out to you all! We’ve worked solidly for the past few years to try and make a really great game that you all enjoy and feel rewarded by. Ether One has been such a hard game to try and promote, as it’s only really something you can fully understand once you’ve experienced it. It’s also not the most marketable of concept either! We’d really love all of your help in sharing and telling everyone you know as much as possible about Ether One. We definitely can’t do it without the support of all of all of you. If you can think of any channels we might have missed with getting the word out about Ether One, feel free to drop us a message and tell us!

From all the WPG team,

Thank you.



We wanted to update you on how things are going at White Paper Games at the moment, with the impending release of Ether One on the 25th March!

Firstly, we have some exciting news for you! The Ether One page is now live on Steam! Be sure to add it to your Wish List so that you get notified of the release on March 25th! =) They have a handy countdown timer on there to remind us that we have to get the game finished and in your hands soon, so no pressure! 



The base edition price of Ether One will be £14.99 ($19.99). When you pre-order Ether One you will automatically receive the Deluxe edition with all the content listed below, plus a 15% discount!

A Deluxe Edition of Ether One will also be available after pre-orders end for £22.99 ($29.99).

  • The OST of Ether One
  • The Strange Tale of Byron Spencer – A comic by Mark Penman and Andrew Tunney
  • The game script
  • Exclusive artwork


Pre-orders for Ether One will be available on Monday 17th of March at 1pm to buy direct from www.Ether-Game.com (using the Humble widget) and Good Old Games (GOG).




We ALSO have the brand new Ether One Release Trailer going live this Monday 17th March! We’ve worked really hard on this trailer to make it even better than our Restorer trailer from last year. We’re excited to show you all what we’ve been working on and to share more of Ether One, so be sure to watch out for it at the start of next week!



We would love you all to share, tell friends and just anyone who will listen to you about Ether One! We’re going to try and build as much momentum as possible over the coming weeks, but we definitely can’t do it without your help! We also have a couple of nice surprises to share with you next week which we’re excited about!

We’ve decided to remove the @Ether_One twitter account, and just use #EtherOne along with the @WhitePaperGames account. It’s much easier to reply to you all when chatting as it keeps everything in one place, so we don’t miss any of your feedback and comments,so be sure to follow @WhitePaperGames if you aren’t doing already! =) Both Ether One and White Paper Games Facebook pages will stay live though!

Thanks again for all your support. As of writing this, the countdown for Ether One is… 1week, 5 days, and 3 hrs! We’re really excited to get the game out and hear your thoughts!

Scary but exciting times! Not long now!

White Paper Games

Ether One Teaser Trailer + Release date!

March 25th 2014!

So it’s finally here. We’re really happy to announce that we have a brand new teaser trailer with the date of March 25th for release!

We’re really excited to finally start showing you all what we’ve been working on for the past couple of years, and the wait is nearly over! We’ve been working hard to polish the game up for the last few weeks, and we feel like we’re in a really good place. It may seem not too far away (because it isn’t!), but we wanted to make sure we weren’t rushing anything, and we were 100% ready to release Ether One into the world.

We really hope you enjoy checking out our teaser trailer and be sure to let us know what you all think!


Here is a link to our revamped Ether One website and trailer:


We will also be releasing a follow up trailer coming next week which shows a lot more of the game’s environments off, so be sure to watch out for that. On the media section of the Ether One site is also a section for you to download some free wallpapers of the game, so be sure to check those out also!

We’ll be nailing down details closer to release about prices and such once we’ve 100% confirmed them. We have also just confirmed that we will be showcasing Ether One at EGX Rezzed on the same week as release, so if you haven’t got your tickets yet be sure to grab them and head down to Birmingham, and come say hi! :)

Thanks for all your support so far and be sure to let EVERYONE know that Ether One will be out in March!

From all the White Paper team!



Ether December Update


We wanted to make sure we updated all of you on the progress of how things are going on Ether before the Christmas break, since we’ve been so quiet recently. Things at the studio have been going great and we should have some big gameplay content to share with you in the New Year. For now we just wanted to share some screenshots and music with you all, and to keep you all in the loop of where we’re at.

Ether Dec Shot 01



So firstly we’ve been play testing the game A LOT. We’ve had a few close developer friends testing Ether giving us some really great feedback, and we’ve also had a range of other play testers that don’t know us so well to test. The response has been really valuable to us and we’ve been constantly iterating the game script and design to make sure everything is balanced really well.
Right now play tests are clocking in around 5 and a half hours so that should give you guys a good estimation of how big this game actually is! It’s been a huge undertaking but we can definitely see the finished game starting to emerge. The interesting thing about Ether is that even though it contains puzzles, you’re never gated at a certain point to solve the puzzle and you’re free to explore and take in the world at whatever pace you want to. The average person playing for 5.5hrs has only really been exploring the core path of the game and a few puzzles here and there. People that have been playing every part of the game have been spending around 10-12hrs! (I think the quickest play test was 3hrs long so we have a huge range hopefully catering to lots of different play styles). It’s really exciting to see the game design that allows for different skill levels, and play types starting to come together and work. It was always just a theoretical approach (one that I thought might fail!) but it’s a huge relief to see it paying off. Hopefully you’ll all feel the same when you finally get your hands on it!


Find tracks from the game on Nj’s Soundcloud found here:


Something we’ve also been considering is removing the ‘One’ from ‘Ether One’ and instead naming our game ‘Ether’. The game originally started out as Ether and there were a few reasons for us adding the ‘One’, and those reasons have kind of been negated throughout the development. The main reason we added the one is because we didn’t think we would have enough time/budget to complete the entire experience. We made the decision to not worry about the time and money and just focus on making a great game, which is how we ended up with a game over 5hrs long at its core. The whole process has been a big learning curve for us all but we feel like it would be the right decision to make to make sure people are getting the game they are expecting! We wanted to make sure we delivered on giving you guys a polished product, so that became our main focus. We decided to keep iterating and spending the extra time to deliver a complete experience. Although the time you spend in game shouldn’t be a representation of a good game, we definitely feel like this is a complete game. We’ve not fully decided on this but we’d also love to hear anyone’s thoughts on the matter, or if you have any concerns!



So onto the actual development of Ether. We pretty much just hit our BETA deadline today, (apart from a few small jobs that we’ll finish off over the weekend) we’re gameplay complete. There are still a few areas left to art, but the majority of the content is in there. As you can see from the screenshots, we haven’t completed a final lighting pass, and we still need to add more small details that personalise the world a lot more, but the entire game is playable and feels tight, which is the key thing! In the first screenshot you can see an image of the Harbour and in the second is the Industrial Centre. The Harbour and Industrial Centre are 2 of 4 main areas which make up the game, the other two being the Mines and the Village. We also have quite a few other areas that we don’t really want to talk about for narrative reasons, but we definitely have a few surprises in line for you all! People seem to be really enjoying the design of the game overall, and recently there hasn’t really been any major issues that have arisen. (which is always a good sign!)



In the New Year we’ll be pushing out some in-game gameplay stuff for you all to check out, and will hopefully have big news as to when the game is coming out (and possible pricing). All this will be decided in January once we’ve spoken to the people that we need to about getting the game out! It should be a really exciting start to the year and we can say that we’re hoping to get Ether finished in the first quarter of the year as long as everything goes smoothly! Like I said earlier, we’ll nail down a definite date closer to the time, but THANK YOU all so much for the constant messages and support. You have all been really awesome, and it’s great to see and hear your enthusiasm for something that we’re putting everything into! We’ll still be working over Christmas to get this game as polished as we can possibly make it, so if any of you have any more questions about anything we’re working on feel free to Tweet or Facebook us over the Christmas break!



It’s definitely a weird feeling at the moment. We’ve put so many hours in the last 2 years into Ether and we’re finally starting to see the finished game emerge. We’re putting in every hour of the day we can (around 14hrs at the moment!) to make sure we make something that we’re really proud of, but also something that you guys will really enjoy playing. Hopefully the music samples and screenshots give you a good idea of the game so far, but we know we have more tweaks to add to the visuals, audio and gameplay, so still a lot of work to do!
As a little present from us, we’ve provided a download link for the audio samples for those of you signed up to the mailing list to say thank you for the extra support!

So thank you again for being patient and keeping the excitement going with all of your kind and enthusiastic messages we’ve been receiving from you all. We’ll be sure to update you again at the start of the year, but in the mean time we hope you all have a great Christmas break! Merry Christmas and Happy Holidays!

From all the White Paper Team!

Pocketgamer.biz Article on Manchester Dev Scene Features White Paper Games

Hey guys! A small update today but something worth looking at especially if you are interested in Manchester as a game development location or are interested in our outlook as a small indie developer in the north west of England. A recent article published over at pocketgamer.biz took a greater look at Manchester’s developing community and the challenges that the area faces as it moves forward with growth in mind. Both ourselves and our friends over at Greenfly Studios were involved in the article partaking as interviewees. The interviews show some interesting and different insights into Manchester, PC game development and mobile game development as business within the area. You can check it out here and to celebrate here is a large picture of Stephen Morris from Greenfly studios. Doesn’t he look handsome? Check them out, they just released the delicious looking Drop that Candy and its awesome fun.



Posted on by Ben Hill

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